Black Luster Soldier Deck Breakdown

Main Deck

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Graceful Charity
Graceful Charity
Graceful Charity
Spell Normal
Graceful Charity

    Draw 3 cards, then discard 2 cards.

    Heavy Storm
    Heavy Storm
    Heavy Storm
    Spell Normal
    Heavy Storm

      Destroy all Spell and Trap Cards on the field.

      Pot of Greed
      Pot of Greed
      Pot of Greed
      Spell Normal
      Pot of Greed

        Draw 2 cards.



        Tag(s):

        Premature Burial
        Premature Burial
        Premature Burial
        Spell Equip
        Premature Burial

          Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

          Main: 40 Extra: 12

          2 cardAirknight Parshath 2 cardAirknight Parshath
          Airknight Parshath
          LIGHT 5
          Airknight Parshath
          • ATK:

          • 1900

          • DEF:

          • 1400


          If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.


          1 cardBlack Luster Soldier - Envoy of the Beginning
          1 cardBlack Luster Soldier - Envoy of the Beginning
          Black Luster Soldier - Envoy of the Beginning
          LIGHT 8
          Black Luster Soldier - Envoy of the Beginning
          • ATK:

          • 3000

          • DEF:

          • 2500


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


          1 cardBreaker the Magical Warrior
          1 cardBreaker the Magical Warrior
          Breaker the Magical Warrior
          DARK 4
          Breaker the Magical Warrior
          • ATK:

          • 1600

          • DEF:

          • 1000


          If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


          1 cardChaos Sorcerer 1 cardChaos Sorcerer
          Chaos Sorcerer
          DARK 6
          Chaos Sorcerer
          • ATK:

          • 2300

          • DEF:

          • 2000


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


          1 cardD.D. Warrior Lady
          1 cardD.D. Warrior Lady
          D.D. Warrior Lady
          LIGHT 4
          D.D. Warrior Lady
          • ATK:

          • 1500

          • DEF:

          • 1600


          After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


          1 cardSangan
          1 cardSangan
          Sangan
          DARK 3
          Sangan
          • ATK:

          • 1000

          • DEF:

          • 600


          If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


          1 cardSinister Serpent
          1 cardSinister Serpent
          Sinister Serpent
          WATER 1
          Sinister Serpent
          • ATK:

          • 300

          • DEF:

          • 250


          During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


          1 cardSpirit Reaper 1 cardSpirit Reaper
          Spirit Reaper
          DARK 3
          Spirit Reaper
          • ATK:

          • 300

          • DEF:

          • 200


          Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


          1 cardTribe-Infecting Virus
          1 cardTribe-Infecting Virus
          Tribe-Infecting Virus
          WATER 4
          Tribe-Infecting Virus
          • ATK:

          • 1600

          • DEF:

          • 1000


          Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


          1 cardDark Mimic LV1 1 cardDark Mimic LV1
          Dark Mimic LV1
          DARK 1
          Dark Mimic LV1
          • ATK:

          • 100

          • DEF:

          • 1000


          FLIP: Draw 1 card. Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.


          2 cardMagician of Faith 2 cardMagician of Faith
          Magician of Faith
          LIGHT 1
          Magician of Faith
          • ATK:

          • 300

          • DEF:

          • 400


          FLIP: Target 1 Spell in your GY; add that target to your hand.


          2 cardAsura Priest 2 cardAsura Priest
          Asura Priest
          LIGHT 4
          Asura Priest
          • ATK:

          • 1700

          • DEF:

          • 1200


          Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.


          2 cardTsukuyomi 2 cardTsukuyomi
          Tsukuyomi
          DARK 4
          Tsukuyomi
          • ATK:

          • 1100

          • DEF:

          • 1400


          Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


          3 cardBook of Moon 3 cardBook of Moon
          Book of Moon
          Spell Quick
          Book of Moon

            Target 1 face-up monster on the field; change that target to face-down Defense Position.


            1 cardDelinquent Duo
            1 cardDelinquent Duo
            Delinquent Duo
            Spell Normal
            Delinquent Duo

              Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


              1 cardGraceful Charity
              1 cardGraceful Charity
              Graceful Charity
              Spell Normal
              Graceful Charity

                Draw 3 cards, then discard 2 cards.


                1 cardHeavy Storm
                1 cardHeavy Storm
                Heavy Storm
                Spell Normal
                Heavy Storm

                  Destroy all Spell and Trap Cards on the field.


                  3 cardMetamorphosis
                  3 cardMetamorphosis
                  Metamorphosis
                  Spell Normal
                  Metamorphosis

                    Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                    1 cardMystical Space Typhoon
                    1 cardMystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      2 cardNobleman of Crossout
                      2 cardNobleman of Crossout
                      Nobleman of Crossout
                      Spell Normal
                      Nobleman of Crossout

                        Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                        1 cardPot of Greed
                        1 cardPot of Greed
                        Pot of Greed
                        Spell Normal
                        Pot of Greed

                          Draw 2 cards.




                          Tag(s):

                          1 cardPremature Burial
                          1 cardPremature Burial
                          Premature Burial
                          Spell Equip
                          Premature Burial

                            Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                            2 cardScapegoat 2 cardScapegoat
                            Scapegoat
                            Spell Quick
                            Scapegoat

                              Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                              1 cardSnatch Steal
                              1 cardSnatch Steal
                              Snatch Steal
                              Spell Equip
                              Snatch Steal

                                Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                1 cardInterdimensional Matter Transporter 1 cardInterdimensional Matter Transporter
                                Interdimensional Matter Transporter
                                Trap Normal
                                Interdimensional Matter Transporter

                                  Target 1 face-up monster you control; banish that target until the End Phase.


                                  1 cardMirror Force
                                  1 cardMirror Force
                                  Mirror Force
                                  Trap Normal
                                  Mirror Force

                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                    1 cardRaigeki Break 1 cardRaigeki Break
                                    Raigeki Break
                                    Trap Normal
                                    Raigeki Break

                                      Discard 1 card, then target 1 card on the field; destroy it.


                                      1 cardRing of Destruction
                                      1 cardRing of Destruction
                                      Ring of Destruction
                                      Trap Normal
                                      Ring of Destruction

                                        During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                        1 cardSakuretsu Armor 1 cardSakuretsu Armor
                                        Sakuretsu Armor
                                        Trap Normal
                                        Sakuretsu Armor

                                          When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                          1 cardTrap Dustshoot
                                          1 cardTrap Dustshoot
                                          Trap Dustshoot
                                          Trap Normal
                                          Trap Dustshoot

                                            Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                            1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                            Dark Balter the Terrible
                                            DARK 5
                                            Dark Balter the Terrible
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1200


                                            "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                            1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                            Dark Blade the Dragon Knight
                                            DARK 6
                                            Dark Blade the Dragon Knight
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 1500


                                            "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                            1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                            Darkfire Dragon
                                            DARK 4
                                            Darkfire Dragon
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 1250


                                            "Firegrass" + "Petit Dragon"


                                            1 cardDragoness the Wicked Knight 1 cardDragoness the Wicked Knight
                                            Dragoness the Wicked Knight
                                            WIND 3
                                            Dragoness the Wicked Knight
                                            • ATK:

                                            • 1200

                                            • DEF:

                                            • 900


                                            "Armaill" + "One-Eyed Shield Dragon"


                                            1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                            Fiend Skull Dragon
                                            WIND 5
                                            Fiend Skull Dragon
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1200


                                            "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                            1 cardGatling Dragon 1 cardGatling Dragon
                                            Gatling Dragon
                                            DARK 8
                                            Gatling Dragon
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 1200


                                            "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                            1 cardOjama King 1 cardOjama King
                                            Ojama King
                                            LIGHT 6
                                            Ojama King
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 3000


                                            "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                            1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                            Reaper on the Nightmare
                                            DARK 5
                                            Reaper on the Nightmare
                                            • ATK:

                                            • 800

                                            • DEF:

                                            • 600


                                            "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                            1 cardRyu Senshi 1 cardRyu Senshi
                                            Ryu Senshi
                                            EARTH 6
                                            Ryu Senshi
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1200


                                            "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                            3 cardThousand-Eyes Restrict 3 cardThousand-Eyes Restrict
                                            Thousand-Eyes Restrict
                                            DARK 1
                                            Thousand-Eyes Restrict
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                            ocg
                                            Black Luster Soldier
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