Black Luster Soldier Deck Breakdown

Cards Usage Statistic

Main Deck

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Blue-Eyes White Dragon
Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

Book of Moon
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    Delinquent Duo
    Delinquent Duo
    Delinquent Duo
    Spell Normal
    Delinquent Duo

      Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.

      Graceful Charity
      Graceful Charity
      Graceful Charity
      Spell Normal
      Graceful Charity

        Draw 3 cards, then discard 2 cards.

        Heavy Storm
        Heavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.

          Mystical Space Typhoon
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.

            Nobleman of Crossout
            Nobleman of Crossout
            Nobleman of Crossout
            Spell Normal
            Nobleman of Crossout

              Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

              Pot of Greed
              Pot of Greed
              Pot of Greed
              Spell Normal
              Pot of Greed

                Draw 2 cards.



                Tag(s):

                Premature Burial
                Premature Burial
                Premature Burial
                Spell Equip
                Premature Burial

                  Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

                  Reinforcement of the Army
                  Reinforcement of the Army
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                    Snatch Steal
                    Snatch Steal
                    Snatch Steal
                    Spell Equip
                    Snatch Steal

                      Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                      Call of the Haunted
                      Call of the Haunted
                      Call of the Haunted
                      Trap Continuous
                      Call of the Haunted

                        Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

                        Mirror Force
                        Mirror Force
                        Mirror Force
                        Trap Normal
                        Mirror Force

                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                          Royal Decree
                          Royal Decree
                          Royal Decree
                          Trap Continuous
                          Royal Decree

                            Negate all other Trap effects on the field.

                            Torrential Tribute
                            Torrential Tribute
                            Torrential Tribute
                            Trap Normal
                            Torrential Tribute

                              When a monster(s) is Summoned: Destroy all monsters on the field.

                              Extra Deck

                              Black Skull Dragon
                              Black Skull Dragon
                              Black Skull Dragon
                              DARK 9
                              Black Skull Dragon
                              • ATK:

                              • 3200

                              • DEF:

                              • 2500


                              "Summoned Skull" + "Red-Eyes Black Dragon" (This card is always treated as an "Archfiend" card.)

                              Dark Balter the Terrible
                              Dark Balter the Terrible
                              Dark Balter the Terrible
                              DARK 5
                              Dark Balter the Terrible
                              • ATK:

                              • 2000

                              • DEF:

                              • 1200


                              "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.

                              Dark Blade the Dragon Knight
                              Dark Blade the Dragon Knight
                              Dark Blade the Dragon Knight
                              DARK 6
                              Dark Blade the Dragon Knight
                              • ATK:

                              • 2200

                              • DEF:

                              • 1500


                              "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.

                              Fiend Skull Dragon
                              Fiend Skull Dragon
                              Fiend Skull Dragon
                              WIND 5
                              Fiend Skull Dragon
                              • ATK:

                              • 2000

                              • DEF:

                              • 1200


                              "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

                              Gatling Dragon
                              Gatling Dragon
                              Gatling Dragon
                              DARK 8
                              Gatling Dragon
                              • ATK:

                              • 2600

                              • DEF:

                              • 1200


                              "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.

                              King Dragun
                              King Dragun
                              King Dragun
                              DARK 7
                              King Dragun
                              • ATK:

                              • 2400

                              • DEF:

                              • 1100


                              "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.

                              Master of Oz
                              Master of Oz
                              Master of Oz
                              EARTH 9
                              Master of Oz
                              • ATK:

                              • 4200

                              • DEF:

                              • 3700


                              "Big Koala" + "Des Kangaroo"

                              Ojama King
                              Ojama King
                              Ojama King
                              LIGHT 6
                              Ojama King
                              • ATK:

                              • 0

                              • DEF:

                              • 3000


                              "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.

                              Reaper on the Nightmare
                              Reaper on the Nightmare
                              Reaper on the Nightmare
                              DARK 5
                              Reaper on the Nightmare
                              • ATK:

                              • 800

                              • DEF:

                              • 600


                              "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.

                              Ryu Senshi
                              Ryu Senshi
                              Ryu Senshi
                              EARTH 6
                              Ryu Senshi
                              • ATK:

                              • 2000

                              • DEF:

                              • 1200


                              "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.

                              The Last Warrior from Another Planet
                              The Last Warrior from Another Planet
                              The Last Warrior from Another Planet
                              EARTH 7
                              The Last Warrior from Another Planet
                              • ATK:

                              • 2350

                              • DEF:

                              • 2300


                              "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.

                              Thousand-Eyes Restrict
                              Thousand-Eyes Restrict
                              Thousand-Eyes Restrict
                              DARK 1
                              Thousand-Eyes Restrict
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.

                              Main: 55

                              1 cardBerserk Dragon 1 cardBerserk Dragon
                              Berserk Dragon
                              DARK 8
                              Berserk Dragon
                              • ATK:

                              • 3500

                              • DEF:

                              • 0


                              Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.


                              1 cardBlack Luster Soldier - Envoy of the Beginning
                              1 cardBlack Luster Soldier - Envoy of the Beginning
                              Black Luster Soldier - Envoy of the Beginning
                              LIGHT 8
                              Black Luster Soldier - Envoy of the Beginning
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                              1 cardBreaker the Magical Warrior
                              1 cardBreaker the Magical Warrior
                              Breaker the Magical Warrior
                              DARK 4
                              Breaker the Magical Warrior
                              • ATK:

                              • 1600

                              • DEF:

                              • 1000


                              If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                              1 cardD.D. Warrior Lady
                              1 cardD.D. Warrior Lady
                              D.D. Warrior Lady
                              LIGHT 4
                              D.D. Warrior Lady
                              • ATK:

                              • 1500

                              • DEF:

                              • 1600


                              After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                              1 cardExiled Force
                              1 cardExiled Force
                              Exiled Force
                              EARTH 4
                              Exiled Force
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              You can Tribute this card to target 1 monster on the field; destroy that target.


                              1 cardKaibaman 1 cardKaibaman
                              Kaibaman
                              LIGHT 3
                              Kaibaman
                              • ATK:

                              • 200

                              • DEF:

                              • 700


                              You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


                              2 cardKycoo the Ghost Destroyer 2 cardKycoo the Ghost Destroyer
                              Kycoo the Ghost Destroyer
                              DARK 4
                              Kycoo the Ghost Destroyer
                              • ATK:

                              • 1800

                              • DEF:

                              • 700


                              When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                              3 cardManju of the Ten Thousand Hands 3 cardManju of the Ten Thousand Hands
                              Manju of the Ten Thousand Hands
                              LIGHT 4
                              Manju of the Ten Thousand Hands
                              • ATK:

                              • 1400

                              • DEF:

                              • 1000


                              When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                              1 cardSangan
                              1 cardSangan
                              Sangan
                              DARK 3
                              Sangan
                              • ATK:

                              • 1000

                              • DEF:

                              • 600


                              If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                              2 cardSenju of the Thousand Hands 2 cardSenju of the Thousand Hands
                              Senju of the Thousand Hands
                              LIGHT 4
                              Senju of the Thousand Hands
                              • ATK:

                              • 1400

                              • DEF:

                              • 1000


                              When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.


                              1 cardSonic Bird 1 cardSonic Bird
                              Sonic Bird
                              WIND 4
                              Sonic Bird
                              • ATK:

                              • 1400

                              • DEF:

                              • 1000


                              When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.


                              1 cardZaborg the Thunder Monarch 1 cardZaborg the Thunder Monarch
                              Zaborg the Thunder Monarch
                              LIGHT 5
                              Zaborg the Thunder Monarch
                              • ATK:

                              • 2400

                              • DEF:

                              • 1000


                              If this card is Tribute Summoned: Target 1 monster on the field; destroy that target.


                              3 cardBlue-Eyes White Dragon 3 cardBlue-Eyes White Dragon
                              Blue-Eyes White Dragon
                              LIGHT 8
                              Blue-Eyes White Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


                              3 cardPaladin of White Dragon 3 cardPaladin of White Dragon
                              Paladin of White Dragon
                              LIGHT 4
                              Paladin of White Dragon
                              • ATK:

                              • 1900

                              • DEF:

                              • 1200


                              You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragons" cannot attack for the rest of this turn.


                              1 cardRelinquished 1 cardRelinquished
                              Relinquished
                              DARK 1
                              Relinquished
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.


                              1 cardAsura Priest 1 cardAsura Priest
                              Asura Priest
                              LIGHT 4
                              Asura Priest
                              • ATK:

                              • 1700

                              • DEF:

                              • 1200


                              Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.


                              1 cardA Deal with Dark Ruler 1 cardA Deal with Dark Ruler
                              A Deal with Dark Ruler
                              Spell Quick
                              A Deal with Dark Ruler

                                (This card is always treated as an "Archfiend" card.) If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.


                                1 cardBlack Illusion Ritual 1 cardBlack Illusion Ritual
                                Black Illusion Ritual
                                Spell Normal
                                Black Illusion Ritual

                                  This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.


                                  1 cardBook of Moon 1 cardBook of Moon
                                  Book of Moon
                                  Spell Quick
                                  Book of Moon

                                    Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                    1 cardCard Destruction
                                    1 cardCard Destruction
                                    Card Destruction
                                    Spell Normal
                                    Card Destruction

                                      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                      1 cardCreature Swap
                                      1 cardCreature Swap
                                      Creature Swap
                                      Spell Normal
                                      Creature Swap

                                        Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


                                        1 cardDelinquent Duo
                                        1 cardDelinquent Duo
                                        Delinquent Duo
                                        Spell Normal
                                        Delinquent Duo

                                          Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                                          1 cardGraceful Charity
                                          1 cardGraceful Charity
                                          Graceful Charity
                                          Spell Normal
                                          Graceful Charity

                                            Draw 3 cards, then discard 2 cards.


                                            1 cardHeavy Storm
                                            1 cardHeavy Storm
                                            Heavy Storm
                                            Spell Normal
                                            Heavy Storm

                                              Destroy all Spell and Trap Cards on the field.


                                              1 cardLightning Vortex
                                              1 cardLightning Vortex
                                              Lightning Vortex
                                              Spell Normal
                                              Lightning Vortex

                                                Discard 1 card; destroy all face-up monsters your opponent controls.


                                                1 cardMystical Space Typhoon
                                                1 cardMystical Space Typhoon
                                                Mystical Space Typhoon
                                                Spell Quick
                                                Mystical Space Typhoon

                                                  Target 1 Spell/Trap on the field; destroy that target.


                                                  1 cardNobleman of Crossout
                                                  1 cardNobleman of Crossout
                                                  Nobleman of Crossout
                                                  Spell Normal
                                                  Nobleman of Crossout

                                                    Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                                    1 cardPot of Greed
                                                    1 cardPot of Greed
                                                    Pot of Greed
                                                    Spell Normal
                                                    Pot of Greed

                                                      Draw 2 cards.




                                                      Tag(s):

                                                      1 cardPremature Burial
                                                      1 cardPremature Burial
                                                      Premature Burial
                                                      Spell Equip
                                                      Premature Burial

                                                        Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                                        1 cardReinforcement of the Army
                                                        1 cardReinforcement of the Army
                                                        Reinforcement of the Army
                                                        Spell Normal
                                                        Reinforcement of the Army

                                                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                          2 cardRitual Weapon 2 cardRitual Weapon
                                                          Ritual Weapon
                                                          Spell Equip
                                                          Ritual Weapon

                                                            Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK and DEF.


                                                            1 cardSnatch Steal
                                                            1 cardSnatch Steal
                                                            Snatch Steal
                                                            Spell Equip
                                                            Snatch Steal

                                                              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                              1 cardSwords of Revealing Light
                                                              1 cardSwords of Revealing Light
                                                              Swords of Revealing Light
                                                              Spell Normal
                                                              Swords of Revealing Light

                                                                After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                                                3 cardWhite Dragon Ritual 3 cardWhite Dragon Ritual
                                                                White Dragon Ritual
                                                                Spell Normal
                                                                White Dragon Ritual

                                                                  This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more.


                                                                  1 cardCall of the Haunted
                                                                  1 cardCall of the Haunted
                                                                  Call of the Haunted
                                                                  Trap Continuous
                                                                  Call of the Haunted

                                                                    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                                    2 cardDust Tornado 2 cardDust Tornado
                                                                    Dust Tornado
                                                                    Trap Normal
                                                                    Dust Tornado

                                                                      Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                                      1 cardMirror Force
                                                                      1 cardMirror Force
                                                                      Mirror Force
                                                                      Trap Normal
                                                                      Mirror Force

                                                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                        1 cardRaigeki Break 1 cardRaigeki Break
                                                                        Raigeki Break
                                                                        Trap Normal
                                                                        Raigeki Break

                                                                          Discard 1 card, then target 1 card on the field; destroy it.


                                                                          1 cardRing of Destruction
                                                                          1 cardRing of Destruction
                                                                          Ring of Destruction
                                                                          Trap Normal
                                                                          Ring of Destruction

                                                                            During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                                            1 cardSakuretsu Armor 1 cardSakuretsu Armor
                                                                            Sakuretsu Armor
                                                                            Trap Normal
                                                                            Sakuretsu Armor

                                                                              When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                                              2 cardSolemn Judgment
                                                                              2 cardSolemn Judgment
                                                                              Solemn Judgment
                                                                              Trap Counter
                                                                              Solemn Judgment

                                                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                Tag(s):

                                                                                1 cardTorrential Tribute
                                                                                1 cardTorrential Tribute
                                                                                Torrential Tribute
                                                                                Trap Normal
                                                                                Torrential Tribute

                                                                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                                  ocg
                                                                                  Black Luster Soldier
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